BAT X BALL
OFFICIAL INDOOR CRICKET LEAGUE RULES & REGULATIONS
1. MATCH FORMAT & GENERAL RULES
1.1. Team Composition
Each team consists of 6 players.
A minimum of 4 players must be ready at the scheduled start time.
The fielding team may have a maximum of 6 players on the court at any time.
Substitutes are permitted for injuries only, subject to the umpire's approval.
1.2. Match Format
Each match consists of 2 innings, with each team batting once.
Each innings consists of 12 overs of 6 balls each.
Each innings must be completed within 30 minutes.
Each bowler may bowl a maximum of 3 non consecutive overs per inning.
Each batting partnership lasts for 4 overs.
All 6 players must bat in pairs, creating 3 partnerships per innings.
There will be a maximum of 5 minutes between innings.
1.3. Toss & Match Start
Team captains must complete the toss 5 minutes before the scheduled match start time.
If a team is late for the toss, that team forfeits the toss to the opposing team.
If a team does not have at least 4 players ready at the scheduled match start time, the late team will have 1 over deducted from its batting innings for every 2 minutes of delay.
1.4. Match Results
The team scoring the most runs wins the match.
If the team batting second exceeds the first team's total before completing its 12 overs, play must continue until all 12 overs have been completed.
If both teams finish with the same score, the match is declared a draw.
2. BATTING RULES
2.1. Batting Partnerships
Batters must bat in pairs.
Each partnership bats for exactly 4 overs.
A batter continues batting for the full 4-over partnership, even if dismissed.
After 4 overs, the next batting pair takes its turn.
2.2. Wicket Penalties
Every dismissal results in a penalty of 5 runs deducted from the batting team's score.
Any runs scored on the delivery resulting in a dismissal are canceled.
Following a dismissal, the batter who was not dismissed must face the next delivery.
Batters must change ends if necessary to ensure the non-dismissed batter takes strike.
A dismissal does not end a batter's innings. The batter continues until the partnership's 4 overs are completed.
2.3. Three Consecutive Dot-Ball Rule (Playoffs Only)
If the same batter faces 3 consecutive dot balls without scoring, a 3-run penalty is applied on the third dot ball.
All 3 dot balls must occur within the same over.
Dot-ball counts do not carry over into the next over.
A wide or no-ball delivery resets the dot-ball count.
2.4. LBW, Leg Byes & Body Contact
LBW (Leg Before Wicket) is not a valid form of dismissal.
If the ball strikes a batter's leg or any other part of the body, the ball becomes dead.
Batters cannot score leg byes.
If the ball strikes the wicket, the batter may still be dismissed.
A batter's hands are considered part of the bat.
A batter's forearms are considered part of the body.
3. RUN SCORING SYSTEM
3.1. Types of Runs
Runs are scored in 2 ways:
A. Physical Runs
A physical run is scored when both batters successfully run from one crease to the other.
The batters only have to run to the middle crease, which is between the batting and bowling crease, halfway down the pitch.
B. Bonus Runs
Bonus runs are awarded when the ball strikes a designated net-scoring zone.
At least 1 physical run must be completed for bonus runs to count (Zone B & C only).
Bonus runs are added to the physical runs completed.
Bonus runs still count if a fielder touches the ball before it strikes the net.
If the ball hits the runner before hitting the bonus zones, the bonus runs will not count. Only the physical runs will count.
3.2. Net Scoring Zones
Zone/Location/Runs
A Front net, behind the wicketkeeper 0
B Side nets between the striker's crease and halfway down the pitch 1 (Bonus)
C Side nets between halfway down the pitch and the bowler's end 2 (Bonus)
D Back net behind the bowler, hit on the bounce 4
D Back net behind the bowler, hit on the full 6
3.3. Back Net Scoring
A ball that strikes the back net on the bounce earns 4 runs.
A ball that strikes the back net on the full earns 6 runs.
If the ball strikes the ceiling before reaching the back net, the appropriate 4 or 6 bonus runs still apply.
At least 1 physical run must be completed for these bonus runs to count.
4. DISMISSALS & CATCHING RULES
4.1. General Dismissal Rules
Every valid dismissal carries a 5-run penalty.
Runs scored on a delivery resulting in a dismissal are canceled.
The dismissed batter remains in the game and continues batting for the remainder of the 4-over partnership.
4.2. Catches
A batter may be caught from a ball rebounding off a net, provided the ball has not touched the ground.
Catches may be taken from balls rebounding off the ceiling.
Catches may be taken from balls rebounding off the side nets.
A catch cannot be made from a ball that strikes the back net for 4 or 6 bonus runs.
A catch cannot be made from the Zone A (0-run) nets around the wicketkeeper.
A valid catch cancels all physical and bonus runs scored on that delivery.
4.3. Dismissals on Wides & No Balls
Batters may be run out or stumped on a no-ball delivery.
Batters cannot be caught or bowled out on a no-ball delivery.
A batter dismissed on a wide or no-ball delivery receives the standard 5-run penalty.
If a dismissal occurs on a wide or no-ball, the 2-run wide or no-ball bonus is canceled.
5. BOWLING RULES
5.1. Bowling Limits
Each bowler may bowl a maximum of 3 overs per innings.
A bowler cannot bowl consecutive overs.
The ball must be delivered by throwing it in accordance with the league's bowling rules.
Chucking is not permitted.
5.2. Illegal Bowling Action
A bowler who uses an illegal bowling action (chucking) will receive 1 warning for the first offense.
On the second offense, the bowler will not be permitted to bowl again during that innings.
5.3. Wide Balls
Umpires will strictly enforce off-side wide deliveries.
Any delivery passing the batter on the leg side will be called a wide.
A wide results in 2 runs being awarded to the batting team.
Batters may run on a wide delivery and score physical runs in addition to the 2-run wide bonus.
Wide deliveries count toward the 6 balls in an over, subject to the re-bowling rules in Section 5.6.
5.4. No Balls
A delivery will be called a no-ball for any of the following reasons:
A. High Full Toss
A delivery reaches the batter on the full above waist height.
B. Excessive Bounce
A delivery bounces above the batter's shoulder height.
C. Front-Foot Violation
No part of the bowler's front foot is grounded inside the return crease and behind the popping crease at the moment of delivery.
D. Illegal Field Placement
More than 2 fielders are positioned in either half of the court at the commencement of the bowler's run-up, excluding the bowler and wicketkeeper.
E. Wicketkeeper Violation
The wicketkeeper leaves the designated wicketkeeping area before the ball has been hit or swung at.
5.5. No-Ball Scoring
Every no-ball results in 2 runs being awarded to the batting team.
Batters may hit a no-ball and score physical and bonus runs.
Runs scored from the delivery are added to the 2-run no-ball bonus.
The ball remains live.
Batters may be run out or stumped.
Batters cannot be caught or bowled out.
No-balls count toward the 6 balls in an over, subject to the re-bowling rules in Section 5.6.
5.6. Re-Bowling Wides & No Balls
A. Final Over of a Partnership
Wides and no-balls may be re-bowled at the batters' request only during the final over of a partnership.
Only wides and no-balls delivered during that final over are eligible to be re-bowled.
This rule applies to the fourth over of each batting partnership.
B. Deliberate Wides & No Balls
If the umpire believes a bowler deliberately delivers a wide, leg-side delivery, or no-ball to limit the batting team's scoring opportunities, the umpire may require the delivery to be re-bowled.
The batting team will still receive the 2-run penalty awarded for the delivery.
The umpire may issue a warning to the bowler at their discretion.
This rule may be enforced at any stage of the match.
6. FIELDING RULES
6.1. Fielding Positions
A maximum of 6 fielders may be on the court at any time, including the bowler and wicketkeeper.
A maximum of 2 fielders may occupy the front half of the court.
A maximum of 2 fielders may occupy the back half of the court.
The bowler and wicketkeeper are excluded from these fielding-position limits.
Fielding-position violations at the commencement of the bowler's run-up result in a no-ball.
6.2. Wicketkeeper Restrictions
The wicketkeeper must remain within the designated wicketkeeping area until the ball has been hit or swung at.
Leaving the designated area early results in a no-ball.
6.3. Substitutions
Substitutions are permitted for injuries only.
All substitutions require the umpire's approval.
7. DEAD-BALL RULES
7.1. Automatic Dead Balls
A dead ball may be called when:
The ball strikes a batter's leg or any other part of the body, as described in Section 2.4.
The ball becomes caught or trapped in the net in a way that affects its natural movement or play.
7.2. Discretionary Dead Balls
The umpire may call a dead ball in situations involving:
Player injuries.
Unusual circumstances affecting normal play.
Other situations require the umpire's judgment.
7.3. Umpire's Discretion
For discretionary dead-ball situations, the umpire will determine whether:
The delivery must be re-bowled.
Runs already scored will count.
A dismissal and its associated penalty will stand.
8. TEAM ROSTERS & PLAYOFF ELIGIBILITY
8.1. Team Rosters
Teams may register an unlimited number of players on their roster.
8.2. Playoff Eligibility
To be eligible to participate in the playoffs, a player must have played in at least 1 regular-season game.
Players who have not participated in a regular-season game are not eligible to compete in the playoffs.
9. PLAYER CONDUCT & DISCIPLINARY RULES
9.1. General Conduct
All players must conduct themselves appropriately during matches and while on facility premises.
Any act of misconduct may result in a player being ordered to leave the facility and premises.
If a player refuses or fails to leave when instructed, police may be contacted to escort the player from the premises.
9.2. Disciplinary Penalties
The following penalties may apply to player misconduct:
Suspension of 8–15 days.
A fine of up to $50.
10.3. Disciplinary Offenses
The following offenses are subject to disciplinary action:
A. Dangerous or Unduly Rough Play
Any dangerous or excessively rough behavior during a match.
B. Offensive Language
Swearing by a player that, in the umpire's judgment, can be heard by spectators outside the court.
BAT X BALL INDOOR CRICKET LEAGUE
Official Rules & Regulations
All participating teams and players are responsible for understanding and following the league rules throughout the competition.